![]() ![]() ![]() You can kinda see how that structure is pretty much the structure of the game, but really blown up, and the Dreamers are now all in different spots, but you still go out and fight those Dreamers, come back to the start, and fight the final boss.Īn early concept for Hollow Knight would use random generation to link rooms together. Once you defeated one in each land, you'd come back to the start and fight the final boss. Their masks still look similar, but now their bodies look different. Gibson: Which is the three Dreamers you kill. And the idea at the start was, you'd go down to the crossroads, and then each of these three areas would have one of the bosses, and it was just going to be the same boss, kind of slightly reskinned. And you can kinda see that shape, vaguely, still in the game. Then you had fungus area to the left, desert land on the right, and then underneath was the City of Tears. ![]() Pellen: One of the early ideas was town at the top area in the middle-the reason it's called Forgotten Crossroads is because it's in the middle, it's the crossroads to the world. Most of the enemies and rooms that ended up in Hollow Knight started life on paper. ![]()
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