![]() My solution was to create a custom tool, creatively named the Vegetation Tool™ (I’m not the best with creative naming). However, there was still the challenge of filling large environments with regionally correct vegetation, now that I understood what it should look like. Armed with this, I was able to make some categorizations of the various biomes, and typical plants, trees, and scrub. ![]() As a Canadian currently living in Spain, I’ve not yet had a chance to visit Australia, so I started off on a virtual road trip, thanks to Google Maps.Īfter having visited each of the real-world locations of the scenes in the game, I had a nice overview of what each area’s vegetation looked like. One of the immediate challenges we faced was how to fill large areas with dense vegetation (without having to place each bush and twig by hand), and how to vary the vegetation according to the different regions and areas of the game. As the technical and VFX artist at Drop Bear Bytes, one of the coolest parts of my job has been helping the art and level design teams fill our apocalyptic world with trees and plants across the whole range of the outback, from forests to barren wastelands.Īs a technical artist, I get to work in the wonderful area in between pure art, pure programming, and the mysterious art of level design. Australia has a huge range of flora and fauna that varies wildly by region, and many of which aren’t found anywhere else in the world. With Broken Roads being set in the Australian Outback, we knew it was important to create diverse and vibrant environments to immerse players in a truly Australian-flavored apocalypse. ![]() In this blog, he discusses differences in vegetation from one end of the Wheatbelt to the other, how he created a tool to paint the correct biomes and unique wind patterns onto existing levels, and how he uses a "non-destructive" workflow to make collaboration between departments as easy as hitting "regenerate". Our VFX and Technical Artist, Ryan Gee, does a lot of work to breathe life into our representations of Western Australia. ![]()
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